Privacy
Browser Edition sends a small amount of anonymous data to the site you loaded it from, so we can see whether it loads fast, runs smoothly and crashes. It goes to that site only: there is no third-party analytics, no advertising and no tracking pixel.
What is sent
- Your device, in buckets: phone, tablet, laptop or desktop; browser family and major version; GPU maker (such as Apple, Intel, NVIDIA); CPU core count, memory and screen size rounded to coarse steps; whether it is a touch screen; and your graphics preset. Never your browser's user agent text or your graphics card's full name.
- How loading went: seconds to download the engine, start it, reach the menu and enter a match.
- How joining went: the kind of game (online, practice, training), whether it worked, a short reason if not, and the seconds each step took. Games on community servers send nothing about the join.
- How it ran: every 30 seconds in a match while the tab is showing, your frame rate, the slowest frames, and network packets per second.
- When it ends: how long you stayed and how many matches you played.
- Errors: when the game crashes or a script fails, the error text with numbers, file paths and web addresses removed, and the names of the code functions it was in. Console messages and chat are never sent.
What is never sent
Your callsign or any name, chat, your IP address (the site sees it to answer you and to limit abuse, and does not store it), your location, or anything you type.
How you are counted
If this site has guest accounts, your guest id (a random number the game made for this browser, not linked to a name) goes with the data, so we can tell a returning player from a new one. Otherwise each visit gets a new random id and visits cannot be linked.
Turning it off
Open Settings in the game and switch off Send anonymous gameplay statistics; nothing is sent after that, including error reports. If your browser sends the Global Privacy Control signal, the game treats it as off and the switch is locked off.
Servers keep their own records of matches (kills, scores, flag events and the like) without names or addresses; those are not affected by this switch because they are not data from your browser.